ALANA TAYLOR • FIELD NOTEBOOK

Registration & Assignment

Reason for Visit: Loading...

Town Scrutiny: Normal

Core Competencies

Perception 1
Empathy 1
Persuasion 1
Grit 1

Conviction

Two stubborn moments to refuse failure. Reroll keeps the better result.

Cormorant Bay • Version 1.0.0

A stat-driven folk-horror mystery visual novel built with Monogatari v2.8.0.

In a mystery, the cover story and the truth are made of the same evidence. The town is not evil; the kindness of Cormorant Bay is the problem.

Content & Asset Disclosures

Visual Artwork: High-grain photographic aesthetic. Created, processed, and curated under commercial license.

Audio Design: Sparse coastal soundscape featuring ambient Pacific rainfall, salt-air maritime winds, and solo fingerpicked acoustic guitar in D minor.

Engine & Typography: Powered by the open-source Monogatari Visual Novel Engine (MIT License). Web fonts licensed under SIL Open Font License.

Rules of Investigation

  • Transparent Dice: Every roll is 2d6 + Skill + Clue Bonus vs a telegraphed DC.
  • Failure Moves the Story: Every failure yields state (a lesser clue, Heat, or a trust shift).
  • Conviction: Exactly two charges per playthrough to refuse a critical failure.
  • The Accusation: Vance is the obstacle, not a suspect. Mercy is gated on trust, not evidence.
TOWN OF CORMORANT BAY

VISITOR REGISTRATION

Port Authority • Form 4-B • Keep folded with boarding receipt

Points remaining: 4

Each skill starts at 1 (max 3). Distribute exactly 4 points.

Perception Searching, noticing, details
1
Empathy Reading motive, comfort
1
Persuasion Gaining cooperation, access
1
Grit Enduring, not flinching, night
1